Release changelog
Every release published by adriadam10/mkw-recomp from v0.1.0 through v0.1.8, with technical summaries, asset sizes and SHA-256 hashes.
- Latest: v0.1.8 (2026-11-11)
- Total releases: 9
- Total downloads: 19,736




Release cadence (9 builds in 3 days)
Since its first tag on November 9, 2026, adriadam10/mkw-recomp has shipped 9 releases (19,736 total package downloads as of November 12, 2026). Expand any tag below for summary notes, byte counts and SHA-256 digests:
v0.1.8November 11, 2026, 17:14 UTC
Optical-flow frame generation (Off/Auto/2x/3x/4x, #101), 21:9 & 32:9 ultrawide (#77, #40), black-race fixes on Intel ANV/Arc, Adreno Turnip and AMD Windows 26.10 (#26, #64, #105), AMD Windows mesh-as-compute (#88), sparse tile RAM fallback (#63), offline Free Roam sockets (#63), 43% faster shader setup (15.5 min Linux / 30 min Windows), incremental setup-work/obj cache, iGPU carve-out cap (#50) and NixOS CA fix (#102).
mkw-recomp-0.1.8-windows-x64.zip— 173.2 MB (173,217,767 B) · 6,939 downloads · SHA-256f2b7387ddc193f93330f153944ee7b01017f2eabb89c5c2745c6d361bae32485mkw-recomp-0.1.8-x86_64.AppImage— 153.3 MB (153,315,832 B) · 736 downloads · SHA-25651879aa747967cf8b84e406091476d7c6f091660e6e00f3b72bea21e0c01bb09
v0.1.7November 10, 2026, 20:37 UTC
Fixes AMD Windows startup hang/freeze by translating shader switch cases cleanly (81 switch shaders compile in 84 s offline; GPL=0 no longer needed, #36/#38/#54/#20), adds 2160p (4K) resolution option (#55), fixes guest PC split-function race crash (#40), 1440p 4096 shadow-map fallback (#48), and adds GPU_CRUMBS_DRAW=1 diagnostics.
mkw-recomp-0.1.7-windows-x64.zip— 173.1 MB (173,082,131 B) · 5,352 downloads · SHA-256633055e440f8000a33506ac77906f76530784c391177287c143dedc3413cd8d9mkw-recomp-0.1.7-x86_64.AppImage— 153.3 MB (153,258,488 B) · 671 downloads · SHA-256b3918f33eeaf1efe9ed24420dca202106bb85aea1680a8dd2a1d00f5f984404d
v0.1.6November 10, 2026, 14:06 UTC
Scales large tiled course texture memory to 25% of dedicated VRAM (768 MiB to 3 GiB, fixing flat ground/plain textures on 8 GB+ GPUs, #31) and fixes GPU_MEM_LIMIT accounting on discrete cards (#28).
mkw-recomp-0.1.6-windows-x64.zip— 173.1 MB (173,074,341 B) · 1,885 downloads · SHA-2561fb1cfb8b1bc69fd07d807a2ce089a1ae9c18498feac2a17e819374659851bbfmkw-recomp-0.1.6-x86_64.AppImage— 153.2 MB (153,246,200 B) · 288 downloads · SHA-256bc1bec2c66ca989904e54524a4819c48c7e6cd1ea55080820272876a6e7a61e2
v0.1.5November 10, 2026, 13:15 UTC
Adds 2–4 player local multiplayer with per-controller rumble (#23), fixes Automatic frame-rate slow motion by reporting actual GPU completion time, adds in-launcher self-updater, fixes spaces in game folder paths (#29), 4096 shadow map crash (#9), and DPI mouse scaling (#27).
mkw-recomp-0.1.5-windows-x64.zip— 173.1 MB (173,073,090 B) · 302 downloads · SHA-2568a7eaf921f57aade12c5859bef2a186f78dd5d6d1f6d080f960271d4f815e1bbmkw-recomp-0.1.5-x86_64.AppImage— 153.2 MB (153,246,200 B) · 47 downloads · SHA-2565210bf16d62c08299e4dc8b0e2df15de7b5254d19352be147835273ef6b3af7d
v0.1.4November 10, 2026, 09:35 UTC
Ships prebuilt zig C runtime objects to eliminate the Windows 359/360 compile hang (#2, #12) and scales shader worker processes down automatically when RAM runs low instead of crashing with BrokenProcessPool (#24).
mkw-recomp-0.1.4-windows-x64.zip— 176.0 MB (176,043,872 B) · 580 downloads · SHA-2569a5e1614a3985ca7f1c9cc13477d60e7ce6ff9055588663359c4acfef79760f9mkw-recomp-0.1.4-x86_64.AppImage— 153.2 MB (153,180,664 B) · 100 downloads · SHA-25679851c5adc7010e86fdcb57fb6302c3b86ecdbeffed7ea4e04c4a58205353400
v0.1.3November 9, 2026, 22:48 UTC
Adds parallel C runtime linking with timeout (#2), writes detailed logs/setup.log, fixes Linux NVIDIA sparse-texture device loss (#7), and logs VK_EXT_device_fault + VK_AMD_buffer_marker breadcrumbs on GPU crashes (#4, #5).
mkw-recomp-0.1.3-windows-x64.zip— 172.6 MB (172,633,201 B) · 1,333 downloads · SHA-256f960f58de764cb9a7f18f2f383eea761773d655b368e646cec303a615aa91f8emkw-recomp-0.1.3-x86_64.AppImage— 153.2 MB (153,180,664 B) · 281 downloads · SHA-25649235fe97c034fa3d2fe84c4fea93d37043815c7c3725049e4514a019f0c17d7
v0.1.2November 9, 2026, 20:16 UTC
Fixes missing gamelib.h during code generation (#1) and bundles glslc / spirv-val inside the release archive so host toolchains are not required.
mkw-recomp-0.1.2-windows-x64.zip— 172.6 MB (172,563,100 B) · 760 downloads · SHA-2568c23703343e58a7c44fa0cc0a629fea10870ecf83b57fcb188a09de388472c4amkw-recomp-0.1.2-x86_64.AppImage— 153.2 MB (153,160,184 B) · 143 downloads · SHA-256cd1ebee3bd8623de779ff04c51910ba8b10ddcafb2a1e169e0c7af92b4a634a5
v0.1.1November 9, 2026, 18:39 UTC
First Windows 10/11 x64 ZIP package with automated SM86 shader specification generation.
mkw-recomp-0.1.1-windows-x64.zip— 172.6 MB (172,562,896 B) · 207 downloads · SHA-256efcddc648112fdcdf30aa1ee6f5b72890ef9fe5435e3ce35d923257fc0ddc439mkw-recomp-0.1.1-x86_64.AppImage— 153.2 MB (153,160,184 B) · 68 downloads · SHA-25698d38475e0bdfdc03bcf2dd8aa095b50bb4d4050ba04078c5eb79cc27b530ebc
v0.1.0November 9, 2026, 18:20 UTC
Initial public release: Linux x86_64 AppImage with start screen and local setup pipeline.
mkw-recomp-0.1.0-x86_64.AppImage— 153.2 MB (153,156,088 B) · 44 downloads · SHA-256f700aa7fa8ef21a1c7bf7325575223c7fb4d19a8ffbbc2ea245983485b943b2d